Showing posts with label Virtual. Show all posts
Showing posts with label Virtual. Show all posts

Hosting virtual desktops: Tips for a successful outcome

Computerworld - If you've already virtualized the servers in your data center, desktop virtualization may seem like the next logical step. But businesses are finding that the benefits of hosted virtual desktop technologies are more nuanced. The advantages may be harder to quantify and harder to justify based purely on traditional ROI calculations.

So, how do you calculate and quantify those advantages, choose the right technology and build out a successful hosted virtual desktop infrastructure (VDI)? Computerworld asked consultants, analysts and users who have been there to report on what works, what doesn't and how you can learn from their experiences. The first place to start, they say, is with a clear-eyed understanding of the potential benefits.

The gains you should expect from hosted desktop virtualization projects are very different from what accrues from server virtualization. While server virtualization produces visible savings by consolidating physical server hardware and increasing resource utilization, most shops will find that hosting virtual Windows PCs requires a greenfield build-out of new infrastructure in the data center.

But that hasn't stopped some IT shops from exploring the options.

When it comes to hosted virtual desktops, many organizations are already kicking the tires. "Most of my customers are asking about it, if not going to a proof of concept," says Scott Mayers, a principal director at Align, an IT solutions provider focused on the financial services and retail industries.

"2011 is the year when a lot of those concepts will mature into actual deployments," says Ian Song, an analyst at IDC. But so far, he adds, most deployments are still fairly small-scale. The market research firm projects that only about 13.5 million out of 400 million PC shipments this year will be VDI implementations -- just over 3%. By 2014 that number will more than double, to 34 million, accounting for nearly 7% of the market.

Song expects the trend to eventually top out at about 15% to 18% of all enterprise desktops. Gartner's figures are even more conservative. "While it's a big opportunity, we believe that only 10% to 12% of the installed base of PC users will actually use it over the next two to three years," says Mark Margevicius, an analyst at Gartner. It's a technology that needs to be chosen for the right use cases, he explains.

While VDI is at the top of the hype cycle today, there are many flavors and options. For example, you can choose a "persistent" desktop, where every user gets his own dedicated, fully customizable installation of Windows residing within a hosted virtual machine, or go with the more efficient "nonpersistent" VDI model, in which many users' virtual desktops are spun up from a single, common cookie-cutter disk image.

There is no one-size-fits-all solution. "Every group has its own set of requirements and parameters," so a different mix of technologies may be appropriate for different groups within an organization, says Steve Kaplan, vice president of the data center virtualization practice at infrastructure services provider INX. And for some applications, the technology simply doesn't make sense.

The cost of deployment has been coming down also, although the upfront investment in data center infrastructure is still high. "We don't envision hosted desktops being less expensive than a PC, from a capital investment standpoint," Margevicius says. He puts the total cost at about 1.3 to 1.5 times what IT would pay for a traditional PC deployment. "The initial capital investment is the limiting factor for our clients," he says.

On the plus side, desktop virtualization's benefits include better security, operational efficiencies and faster restoration in the event of a business outage.

Given all that, how do you navigate through the process? Consultants and users recommend a cautious, methodical approach. Here are some considerations as you move from a review of the basic value propositions and potential use cases into pilots and actual deployments.

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Virtual worlds' business potential

For businesses, virtual worlds -computer-simulated environments in which individuals interact with one another via avatars representing their digital selves -offer a collaborative tool that has a number of possible uses, from saving money on travel and conference expenses to employee training. But despite virtual worlds' organizational potential, their workplace usage is still low, and a number of initial attempts by companies to establish a presence in virtual worlds met with failure. The challenge for longerterm virtual world adoption by corporations lies in clearly demonstrating the technology's business value to the organization. That business value will vary across organizations -and organizations need to find out for themselves what virtual worlds can do for them. One way to do so is through employees who are already familiar with the technology.

We argue that managers can better identify the potential business value of virtual worlds by taking advantage of some employees' engagement with this technology outside the workplace. To provide insights for organizations on virtual world use, we surveyed more than 200 early virtual world adopters, whom we reached through an invitation to participate in the study that was sent to 700 members of a large online community of virtual worlds users.

Our research indicated that these early adopters of virtual world technology tend to have a strong sense of information technology playfulness and a need for uniqueness. (IT playfulness refers to the degree of cognitive spontaneity in computer interactions, and need for uniqueness refers to a tendency to seek distinctiveness through adoption and use of symbolic products or innovations.) This characterization is in line with the gaming origin of virtual worlds and with the use of avatars, which can be customized by the user. Indeed, many respondents selfidentified as having a strong need for uniqueness, which they fulfill via the use of emerging technologies. Respondents further indicated an inherent tendency to innovate with new technologies. Finally, respondents displayed a predisposition to use technologies creatively.

Our survey of these early adopters of virtual worlds revealed a strong link between the use of virtual worlds for entertainment and the identification of their usefulness for work. While utilitarian and recreational uses are distinct, it is not unimaginable that an individual who uses a virtual world for entertainment will explore and exploit its usefulness for work. This is especially true when the individual is satisfied with the performance of the virtual world for entertainment. Our survey results strongly indicate such a diffusion of virtual worlds use from the recreational to the workplace domain. In other words, our survey showed that those who currently use virtual worlds for entertainment -and are satisfied with the experience -are more likely to use them for work.

As one survey respondent, a marketing executive at a large international organization, put it, "[Our company's] early adopters were mostly from a community of people who were involved in virtual worlds for play, saw the potential for using them for work and encouraged [our company] to explore this space." Within organizations, such early adopters are also more likely to voluntarily assume the role of technological evangelists -that is, voluntary and enthusiastic champions whose support and motivation are critical for the widespread adoption of virtual worlds within the organization. The low-cost, low-risk strategy for companies is to identify such individuals within their own organizations and allow them to explore business applications for virtual worlds.

© Massachusetts Institute of Technology